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3D model and rendering of a Dispatcher Microphone. High poly geometry, custom shaders and lighting. Composed in Photoshop.

3D model of a series of lizards. Low poly geometry, custom shaders and lighting. Created for inclusion in Crystal Island, Uncharted Discovery; an educational game developed with the Intellimedia Group and NCSU.

3D model and rendering of backpacks. Low poly geometry, custom shaders and lighting. Created for inclusion in Crystal Island, Uncharted Discovery; an educational game developed with the Intellimedia Group and NCSU. Created different backpack patterns to allow players to match their personalities.

3D model of faceted gems. Low poly geometry, custom shaders and lighting. Created for inclusion in an educational game developed with the Intellimedia Group and NCSU.

3D model of wooden chair. Low poly geometry, custom shaders and lighting. Created for inclusion in an educational game developed with the Intellimedia Group and NCSU.

3D model of mittens. Low poly geometry, custom shaders and lighting. Created for inclusion in an educational game developed with the Intellimedia Group and NCSU.

3D model of Teddy Bear. Low poly geometry, custom shaders and lighting. Created for inclusion in an educational game developed with the Intellimedia Group and NCSU.